Nvidia DLSS 5 Sparks Controversy; Huang Renxun Responds to Player Criticism
The controversy over Nvidia's DLSS 5 continues to simmer. This feature uses generative AI to optimize game graphics, but has been criticized by players and developers for undermining artistic expression—even mocked as 'sloptracing'. Issues focus on visual effects: AI-added aesthetic styles overly beautify character faces to fit popular standards, and even cause errors like 'giant nostrils'.
Huang Renxun publicly responded, saying he understands the dislike for low-quality AI content, but DLSS5 is not that. He emphasized the technology is based on game geometry and lighting data, allowing developers to adjust to maintain original styles. However, some insiders revealed DLSS5 actually relies on 2D frame data instead of 3D information. Huang still stands by his position, stating DLSS5 is a tool for creators, with the choice left to them.
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